Demos are different in that they are "self-contained" programs that cannot be upgraded to the full version. Up to the early 1990s, shareware could easily be upgraded to the full version by adding the "other episodes" or full portion of the game this would leave the existing shareware files intact. There is a technical difference between shareware and demos. Shareware was also the distribution method of choice of early modern first-person shooters (FPS). As the increasing size of games in the mid-1990s made them impractical to fit on floppy disks, and retail publishers and developers began to earnestly mimic the practice, shareware games were replaced by shorter demos that were either distributed free on CDs with gaming magazines or as free downloads over the Internet, in some cases becoming exclusive content for specific websites. Sometimes, the demo disks were packaged within the box of another game by the same company. Since the shareware versions were essentially free, the cost only needed to cover the disk and minimal packaging. Racks of games on single 5 1⁄ 4" and later 3.5" floppy disks were common in many stores, often very cheaply. It gave consumers the chance to try a trial portion of the game, usually restricted to the game's complete first section or "episode", before purchasing the rest of the adventure. In the early 1990s, shareware distribution was a popular method for publishing games for smaller developers, including then-fledgling companies such as Apogee Software (now 3D Realms), Epic MegaGames (now Epic Games), and id Software. A game demo cover disk which was distributed with Amiga Format magazine in 1993.
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